![]() Nero's Devil Trigger doesn't directly boost the damage of his Red Queen's attacks the extra, supplemented damage comes from the slashes/swipes made by the spectral projections.This can justify why Nero decides to shoot a Hell Caina at point-blank range during his Buster animation against it. Nero and Dante's standard firearms deal more damage the closer they are to the target, and if they're very far away from what they're shooting, the damage values are essentially halved.This small, yet neat feature can provide additional context to some attacks and mechanics: In "The Void" training area, the player can determine how much damage is dealt by a combo or attack thanks to an HUD element that shows a numerical counter.This "shoot-the-head" tactic was already demonstrated a lot in the cutscenes of the previous games, but DMC5 made it obvious as a gameplay aesthetic. If Nero or Dante is shooting a Hell Caina while both of them are standing still, most of their shots will hit the Hell Caina's face or forehead, reinforcing the implication that the devil hunters actually aim for the demons' heads if possible. The visual effects make it easy to notice which part of a demon's body is struck by your attacks.The gun is customized with a six-slot cylinder, and it fires two bullets every time Nero pulls the trigger. This isn't just a stylistic design choice because it neatly ties with how his Blue Rose revolver works according to its Flavor Text and lore. If you observe closely, each individual icon is drawn like two bullets stacked on top of each other (for up to six bullets when the gun is fully loaded). Nero can fire up to three shots for each Color Up reload, which is indicated by his HUD having three bullet icon slots.The base game has eight types of Devil Breakers (Overture, Gerbera, Punch Line, Helter Skelter, Tomboy, Buster Arm, Rawhide, Ragtime), so it possible for the player to have exactly one of each Devil Breaker at their disposal. When all Devil Breaker "Magazine" slot upgrades are purchased, Nero can have up to eight Devil Breakers stocked in his inventory.Additionally, Nero is using them very frequently in extreme combat situations, which would only accelerate how quickly they'd start to fall apart from overuse. Before the Nightmare adds further Brilliance in that they're all rush jobs when taking into account the one-month time limit before the Qliphoth completely takes over the Human World, and that she has to make the new ones on the fly throughout the entire game. The Devil Breakers being fragile due to Nico packing a lot a power into such a small thing is within possibility.Although the fact that various Devil Breakers are placed across the field might come across as Acceptable Breaks from Reality, on hindsight, it is perfectly possible that Nico simply launches the ones with rocket functions and have them land at random spots in Red Grave City and later within the Qliphoth tree.Per wiki policy, Spoilers Off applies here and all spoilers are unmarked.
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